Interventions

Reflection Sciences has partnered with some of the most reputable education organizations in the industry to develop an arsenal of intervention offerings aimed at improving Executive Function skills. From digital HTML games to downloadable activity guides, these intervention strategies are centered around play and intended for children of all ages.

Books

Interventions

Reflection Sciences has partnered with some of the most reputable education organizations in the industry to develop an arsenal of intervention offerings aimed at improving Executive Function skills. From digital HTML games to downloadable activity guides, these intervention strategies are centered around play and intended for children of all ages.

Interventions

Reflection Sciences has partnered with some of the most reputable education organizations in the industry to develop an arsenal of intervention offerings aimed at improving Executive Function skills. From digital HTML games to downloadable activity guides, these intervention strategies are centered around play and intended for children of all ages.

Bear and Dragon

Download our FREE Intervention Activity!

This FREE intervention activity is an example of Reflection Sciences Intervention offerings available in the EFWay to Play!  Intervention Activities Guides available for both PreK and Kindergarten – 3rd Grade classrooms. 

This beloved “Bear & Dragon” intervention activity targets Executive Function skill development in children and can be easily adapted for all levels of children in any classroom or ECE program. In less than 10 minutes, children will experience a fun and engaging game while learning about mindfulness and self-regulation. 

 Intervention Activities Guides

Both practical and PLAY-ful, The EF Way to PLAY! Intervention Activities Guide features tried-and true intervention activities that promote the improvement of Executive Function skills in children. Developed collectively by early childhood education experts, educators, parents, and caregivers, these fun intervention activities promote social emotional learning, mindfulness, and self-regulation.

PreK

The EF Way to PLAY! Intervention Activities Guide (PreK) is a digital download of 13 step-by-step, easy-to-administer activities that were designed to target the earliest and most critical stages of Executive Function development in children age 2 – PreK. Totaling over 100 pages of instruction, these games and activities can be played in less than 10 minutes and are easily integrated into any daily schedule whether it be circle time, free play, or outside play time. They support and enhance any preschool programs including many popular SEL curricula such as Second Step and Conscious Discipline.

(Special Introductory Price: $50 for the Digital Download)

Kids learning with teacher

K – 3rd Grade 

The EF Way to PLAY! Intervention Activities Guide (K – Grade 3) is a digital download of 12 step-by-step, games and activities adapted for children in grades K through 3. These activities were designed specifically for classroom teachers to easily integrate during a busy day. Totaling over 70 pages of instruction and insights, they can be played in 15 minutes or less with a focus on self-regulation and listening skills.

(Special Introductory Price: $50 for the Digital Download)

Purchase the MEFS App™ together with Conscious Discipline

We are partnered with Conscious Discipline®, a leading provider of social-emotional learning curriculum to the Pre-K audience in the U.S. and throughout the world. Beginning fall 2019, visitors to the Conscious Discipline® website will have access to the MEFS App, training, and training manuals. Conscious Discipline® users who integrate the MEFS App™ into their instruction will soon receive specific Conscious Discipline® intervention activities tied to their child’s Executive Function development and performance on the MEFS App™.

Executive Function Games Powered by Kiko Labs

We are proud to partner with Kiko Labs, who worked with neuroscientists from the University of California – Berkeley and Harvard to develop Kiko’s Thinking Time, an adaptive training program for early learners, ages 4 to 7. Kiko’s Thinking Time uses a suite of activities and games to target skills fundamental to cognitive learning: Executive Function, reasoning, and spatial skills.

Executive Function Games Subscription

COMING FALL 2020!

With your subscription, you’ll have access to twenty (20) digital Executive Function Games geared toward children ages 4 to 7. Together, these adaptive games include thousands of questions that train Executive Function skills — memory, inhibition, focus, and cognitive flexibility — as well as reasoning and spatial skills. In addition, several new exercises incorporate common core-aligned math content, such as counting and cardinality, while reinforcing cognitive skills.

Kiko Fox